MEADOW
THE ADVENTURE SO FAR
Pick your next stop.
WORLD 1 / THE FIRST ADVENTURE
Unlocks and scores are saved in this browser. Checkpoints last for the current run.
THE FIELD GUIDE
A few good moves.
Stomp ordinary MFTs, collect coins and reach the flag. Checkpoints, collected coins and opened caches survive retries within the run. Restart level clears the run. Tea shields one enemy hit; hard hats absorb three falling debris hits. Neither protects against gaps or slime.
Watch diving scouts, slime warnings, rolling cargo, steam and spike traps. Cracked floors need a ground pound. Hot tea melts ice and ordinary snowballs, stops thrown weapons and briefly stuns ordinary MFTs. Empty thermoses glow again when your tea runs out.
Choose Halal for Malc vs Manu, a human enemy cast, rain-powered Monsoon and the supplied soundtrack. Choose Non-Halal for the MFT cast and random pork equipment. Both modes share campaign progress, scores, coins and cosmetics. Change mode on the main menu before starting a fresh run.
The pork arsenal: collect a weapon, then hold Z / K or ATTACK. Sausage of Mass Destruction: six impact explosives. The Ham-mer: eight close swings plus a grounded stun wave. Bacon Blaster 3000: forty rapid shots. Black Pudding of Doom: four goo grenades that slow ordinary MFTs for five seconds. Full English restores health; Pigs in Blankets gives a one-hit shield for twelve seconds; Spam Jam freezes ordinary MFTs for six seconds; Scratch That! restores one heart and speeds weapon fire for eight seconds. Buffs refresh, never stack. Bosses require their arena objective. Loot randomises on a fresh run; retries keep collected loot and weapon ammo, clearing temporary buffs and shots.
The Big MFT: bait three charges into alternating lit electrical wall plates. Jump over each charge. Direct stomps do no damage.
The Dockmaster: jump onto each of three crane pressure plates. Time its cargo drop to catch the moving MFT below. Misses replenish: step off and jump back on. Jump the hook sweep and rolling cargo.
The Commander: brew into the specially marked blue ice shots to return five to the MFT. Ordinary snowballs melt. Both arena thermoses can refill empty tea.
The Sand Baron: lure the mound under an unused ground seal. Once the target locks and pulses, jump and ground pound that seal before the Baron emerges. Each seal works once.
Giant Bacon Hurricane: ground pound four fan controllers. Hold Jump in marked mint updrafts to reach high platforms. Once all fans stop, stomp the exposed MFT pilot once.
The Airship: Boarding Party has three connected deck routes and three keys. Keys survive deaths. In Engine Room Escape, pound all three valves, cross the gate and start a 90-second escape. The escape checkpoint restores three hearts and a fresh timer after death or timeout. Pausing stops the clock.
Main menu: the background automatically tours all six worlds every twelve seconds. Pause animation freezes the scene. Your reduced-motion preference keeps previews still. The tour does not unlock levels or change your progress.
The Midnight Funfair: face a ghost to stop it moving; looking away lets it approach. Jesters throw balls that bounce twice; hot tea stops them. Land on the service-deck lever to power the Ferris wheel, then jump from a gondola onto the high exit deck. Power survives retries; restart clears it.
Runaway Coaster: Jump boards and departs. Hold Jump for a full cart hop; Down/S or DUCK lowers Malc under canopies. Hold Shift or BRAKE for 70% speed. Jump from the mint launch marks before gaps/crates. A midway station saves the current half. Gaps or three hits restart that half with three hearts, retaining coins. Pausing stops the cart.
The Ringmaster: steer left/right, hop with Jump, and press Shift or BOOST when charged. Driving on the ground recharges Boost in three seconds. Four boosted impacts against the striped rear bumper win. Front collisions cannot damage the boss. Jump the charges and rolling hoops. Retries reset the arena with three hearts and full boost. Tea, pork weapons and ground pounds are stowed while driving. Your selected wardrobe stays visible.
Malc’s Wardrobe: completed runs bank their coins once, including successful replays. Failed or abandoned runs bank nothing. Choose from 40 outfits, 28 headwear items and five dances, bought and equipped separately. Press E while standing still on foot to perform your equipped emote. Movement or damage cancels it. Scroll the catalogue beside the animated preview before purchasing. Both modes share the complete wardrobe. Cosmetics never change abilities. Gameplay hard hats temporarily replace cosmetic headwear. The menu and level-clear screen both open the shop.
TAKE A BREATHER
Malc needs a minute.
Your adventure is right where you left it.
A SMALL SETBACK
The MFT won this one.
Dust yourself off. Have another go.
MOONLIT MEADOW / COMPLETE
Malc: 1.
The MFT: 0.
The factory gates are open. Your adventure continues.
YOUR CAMPAIGN TOTALS
LOOK SHARP. BREW HARD.
Malc’s Wardrobe.
◉ 0 coins